Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Generators
PatternPolygonSolid ColorGradientCrosshatchHexagonalSpiralTruchetHerringboneQuatrefoilOgeePolka DotFret/MeanderTech PatternCircuit BoardTrace NetworkWang TilesPCBRyojiSuper Tiles
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GeneratorsPattern

Ryoji

Recursive cell subdivision inspired by Ryoji Ikeda — grids of black and white cells with scrolling animation.

The Ryoji node recursively subdivides the frame into a grid of black and white cells, in the stark data-visualization style of Ryoji Ikeda. Rows scroll independently, giving a restless, flickering data-panel look.

Ryoji default output

  • One texture output; two optional texture inputs (domain warp and composite)
  • Subdivision, contrast, fill, and scroll controls
  • Found in the node graph under Generators as Ryoji
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.

Inputs and outputs

Ryoji node

PortTypePurpose
InputTextureDomain warp, and a source for the Mix Input / Light Input amounts
Composite InputTextureComposited under the output with Composite Mode and Composite Mix, which appear once the port is wired
OutputTextureThe grayscale cell grid

Parameters

Ryoji parameters

Opacity, Blend Mode, ALPHA, Invert Alpha, Threshold Min / Threshold Max — the standard operator header; see Perlin Noise for details.

Structure

  • Split A / Split B / Split C (1–16, defaults 8 / 3 / 5) — the subdivision counts at each recursion level. Together they set how fine the grid gets.
  • Split Probability (0–1, default 0.5) — the chance a cell subdivides further.
  • Center Density (0–1, default 0) — biases subdivision so cells get smaller toward the center.
  • Padding (default 0.003) — the gap around each cell.

Appearance

  • Contrast (0–1, default 0.75) and Fill Ratio (0–1, default 0.5) — the balance and hardness of black vs. white cells.
  • Highlight and Highlight Color — a bright accent on a fraction of cells.
  • Mix Input / Light Input (0–1) — blend the connected Input texture into the cells' fill and lighting.

Scroll

  • Scroll Speed (0–5, default 0.5), Scroll Probability (0–1, default 0.5), Scroll Offset — how many rows scroll, how fast, and their starting phase.
  • Speed (0–5, default 1) — overall animation rate, compounding with the global animation speed.

Every slider has a per-parameter animation bar, so any of these can be animated, audio-driven, or MIDI-mapped — see Parameters and Controls.

Troubleshooting

Grid doesn't scroll — raise Scroll Probability (so some rows are eligible) and Scroll Speed, and make sure global animation is playing.

Too uniform — raise Split Probability and vary Split A/B/C for a less regular grid.

Related

Super Tiles

Kaleidoscopic mosaic tiles from random walks.

Datastream

Scrolling data pulse strips.

PCB

Procedural circuit-board generator that scatters components and routes traces between them, with image-driven density and optional animated pulses.

Super Tiles

Generative kaleidoscopic mosaic — each tile is a mirrored random walk with per-tile color schemes.

On this page

Inputs and outputsParametersStructureAppearanceScrollTroubleshootingRelated