Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Generators
PatternPolygonSolid ColorGradientCrosshatchHexagonalSpiralTruchetHerringboneQuatrefoilOgeePolka DotFret/MeanderTech PatternCircuit BoardTrace NetworkWang TilesPCBRyojiSuper Tiles
3D PreviewperformMODE
GeneratorsPattern

Trace Network

Dense interconnected circuit traces with animated routing, junction pads, and components.

The Trace Network node grows a web of right-angled circuit traces between cells, complete with junction pads and connection points. The traces animate — bright leading tracers draw each line before it fades — for a live, routing-in-progress look.

Trace Network default output

  • One texture output; two optional texture inputs (domain warp and composite)
  • Controls for cell grid, trace density, routing, and the animated tracers
  • Found in the node graph under Generators as Trace Network
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph. It sets a denser grid than the defaults so the network reads clearly.

Inputs and outputs

Trace Network node

PortTypePurpose
DisplaceTextureDomain warp: the red and green channels push the sample coordinates by Displace Amount
Composite InputTextureComposited under the output with Composite Mode and Composite Mix, which appear once the port is wired
OutputTextureThe grayscale trace network on black

A black (or disconnected) Input produces no warp; the warp strength scales with Scale.

Parameters

Trace Network parameters

Opacity, Blend Mode, ALPHA, Invert Alpha, Threshold Min / Threshold Max — the standard operator header; see Perlin Noise for details.

Structure

  • Cell Size (0.1–3, default 0.8) — the routing-grid cell size; smaller values mean shorter, denser traces.
  • Line Width (0–1, default 0.15) — thickness of the traces.
  • Density (0.05–1, default 0.6) — the fraction of cells that spawn a trace.
  • Randomness (0–1, default 0.35) — variation in routing direction and cell choice.
  • Clumping (0–1, default 0.35) — biases traces to gather into busy regions.
  • Intensity (0.1–3, default 2) — brightness of the traces.
  • Turbulence (1–4, default 4) — how much the routing bends away from straight runs.
  • Lifetime (0–1, default 0.25) — how long each trace persists before fading. Higher values keep more of the network visible at once.
  • Trace Angle — routing angle: 45° for diagonal runs or 90° for strict right angles.
  • Hide Leading Tracers — when on, hides the bright leading spark and the seed pads, leaving just the static trace lines.

Transform

  • Seed (0–99999) and the shared Scale / Offset / Rotation block.

Dynamics

  • Speed (0–5, default 1) — rate at which traces draw and fade, compounding with the global animation speed. 0 freezes the network.

Every slider has a per-parameter animation bar, so any of these can be animated, audio-driven, or MIDI-mapped — see Parameters and Controls.

Troubleshooting

Only a few short traces show — the default grid is sparse; lower Cell Size and raise Density and Lifetime so more of the network is visible at once (the example patch does this).

Traces flicker in and out — that is the draw-and-fade animation driven by Lifetime and Speed. Raise Lifetime, or turn on Hide Leading Tracers for a static wireframe.

Network doesn't move — the node's Speed is 0, or global animation is paused in the transport bar.

Related

Circuit Board

Static PCB traces with vias and IC pads.

Tech Pattern

A grid of geometric components rather than routed traces.

Circuit Board

PCB-style trace generator with edge-connected routing, 45-degree dog-leg bends, junction pads, and animated brightness pulses.

Wang Tiles

Circuit-board tile system using Wang tile edge-matching for seamless connectivity, with animated data dots flowing along the traces.

On this page

Inputs and outputsParametersStructureTransformDynamicsTroubleshootingRelated