3D & SimulationCloners
Randomise Effector
Seeded per-clone jitter of position, rotation, and scale.
The Randomise Effector gives every clone its own random offset, rotation, and scale.

- Position X / Y / Z ±, Rotate ±, Scale ±
- Uniform Scale Jitter and a Seed
- Found in the node graph under Cloners → Effectors
The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. The default half-unit position jitter on a grid.
Inputs and outputs

| Port | Type | Purpose |
|---|---|---|
| Effectors In | Effector | The previous effector in the chain. |
| Field Image | Texture | A texture read by the Image field shape. |
| Origin Object | Surface | A Null to parent to. |
| Effectors Out | Effector | Wire into the next effector or a cloner's Effector port. |
Parameters
- Position X / Y / Z ± (0–20, default 0.5).
- Rotate Heading / Pitch / Roll ± (0–360, default 0).
- Scale X / Y / Z ± and Uniform Scale ± (0–1, default 0), Uniform Scale Jitter (default on).
- Seed (0–1000, default 0).
- Offset Operation, Rotate Operation, Scale Operation — how each channel folds into the clone transform: Add (default for offset and rotation), Multiply (default for scale), or the other operations in the list.
Field and clamp
- Field (default off), Field Shape, Field Size, Falloff, Inner Radius, Invert Field, Field Follows Mouse, Image Channel, and the Field Position / Heading / Pitch / Roll / Scale block limit where the effector acts.
- Clamp (default off) with Max Offset (default 5), Max Rotation (default 180), Min Scale (default 0), Max Scale (default 4).
- Highlight Field and Highlight Color draw the field in the viewport.
Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.
Examples
Rubble — Rotate ± 180 on all three, Uniform Scale ± 0.5.
Troubleshooting
Nothing changes — the effector's Effectors Out must land on one of the cloner's Effector ports.