Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
SDF

Model

SDF PrimitiveSDF 2D ShapeSDF ConvertSDF CombineMesh to SDFKinect SDFSDF Switch

Modify

SDF EffectorSDF Field

Shade

SDF MaterialSDF LightSDF Lighting FX

Render

SDF EnvironmentSDF CameraSDF MulticamSDF Render
3D PreviewperformMODE
3D & SimulationSDF

SDF Camera

The ray-generation rig for SDF Render — perspective, orthographic, or fisheye lens, fly or orbit navigation, aim ports, and depth of field.

SDF Camera decides where the rays for an SDF scene start and which way they point. It is optional: without one, SDF Render uses its own default view with full viewport navigation.

SDF Camera

  • Lens: Perspective, Orthographic, or Fisheye up to 360°
  • Navigation: Smooth Fly (default), Orbit, or Fixed
  • A Depth of Field block identical to the surface Camera's
  • Found under SDF → Render in the operators panel
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A grid of boxes is viewed through a fixed camera with Depth of Field at f/0.8.

Inputs and outputs

SDF Camera node

PortTypePurpose
TargetAnyAn SDF shape, a surface mesh, or a particle system to aim at. Used when Orient By is Look At Target.
Focus TargetAnyThe object the depth of field focuses on when Focus is Auto.
CameraSDFWire it into SDF Render's Camera port, or into an SDF Multicam slot.
Never wire the surface Camera into an SDF chain. That node is a renderer, not a rig. SDF Render's Camera port takes an SDF Camera.

Parameters

SDF Camera parameters
  • Lens — Perspective (default) with FOV° (5–140, default 40); Orthographic with Ortho Scale (default 3); Fisheye with Fisheye FOV° (30–360, default 180).
  • Position X / Y / Z (default 3.2, 2.4, 3.2) — the eye. This is the home pose that H returns to.
  • Orient By — Rotation (default) exposes Rotation X° (Pitch) (default −27) and Rotation Y° (Yaw) (default −45). Look At Target exposes Target X / Y / Z instead, or uses the wired Target port.
  • Roll° (−180 to 180, default 0).
  • Follow 3D Camera (default off) — adopts the pose of a surface Camera in the same patch, read-only. Navigate the surface viewport and the SDF render follows.
  • Navigation — Smooth Fly (default): drag to look, WASD and QE to move while the pointer is over the viewport, H to reset to the parameters. Fly Speed (default 6) and Look Speed (default 1). Orbit adds Auto-Rotate (Orbit) (−4 to 4, default 0). Fixed (params) locks the view to the parameters.
  • Depth of Field toggle, with DoF Blend, Focus (Auto or Manual Distance), Focus Distance, Aperture (f-stop) (0.5–16, default 2), Max Blur (px), Bokeh Shape (Round or 3 to 8 blades), Bokeh Rotation, and Bokeh Sparkle.

The position, rotation, target, FOV, roll, and DoF floats all carry a per-parameter animation bar, so a camera move can be keyframed or driven by a modifier.

Examples

Turntable — Navigation Orbit, Auto-Rotate (Orbit) 0.5.

Dome master — Lens Fisheye, Fisheye FOV° 180, pointed straight up with Rotation X° (Pitch) 89.

Rack focus — Depth of Field on, Focus Manual Distance, animate Focus Distance between two objects.

Troubleshooting

The flight keys do nothing. The pointer must be over the viewport. Click the viewport once to release a focused text field, then use WASD.

The camera snapped back — H resets flight to the parameter pose. Flight is runtime only; the saved pose is always the parameters.

Follow 3D Camera stays off — it needs a surface Camera in the current graph that has rendered at least once. The node shows a hint when none is found.

Related

SDF Multicam

Switch between five cameras with hotkeys.

SDF Render

The render node the camera feeds.

SDF Environment

Image-based lighting for SDF scenes from an HDRI file, a wired texture, or the built-in studio setup, with an optional skybox.

SDF Multicam

Five SDF Camera slots on hotkeys 2 to 6, with a smoothed flight between them that works while playback is paused.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated