Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
SDF

Model

SDF PrimitiveSDF 2D ShapeSDF ConvertSDF CombineMesh to SDFKinect SDFSDF Switch

Modify

SDF EffectorSDF Field

Shade

SDF MaterialSDF LightSDF Lighting FX

Render

SDF EnvironmentSDF CameraSDF MulticamSDF Render
3D PreviewperformMODE
3D & SimulationSDF

SDF Primitive

26 analytic 3D shapes behind one Shape dropdown, with a shared transform and morph block, for the start of an SDF chain.

SDF Primitive is the basic solid of the SDF family. One node holds 26 shapes, from a sphere to fractals, and the node label follows the shape you pick.

SDF Primitive

  • One Shape dropdown; only the selected shape's dimensions show
  • A shared Position / Rotation / Scale block plus Taper, Wobble, Round, and Shell morphs
  • Found under SDF → Model in the operators panel, or type a shape name after pressing Tab
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. It shows a Gyroid primitive lit by an SDF Light through SDF Render.

Inputs and outputs

SDF Primitive node

PortTypePurpose
MaterialSDFTakes the output of an SDF Material. Leave it empty and the shape uses the render node's Default Material.
SDFSDFThe distance field. Wire it into SDF Combine, an SDF Effector, SDF Render, or straight into the Output node.

A primitive wired straight to the Output node renders with a built-in camera, key light, and material. Put an SDF Render between them when you need quality, shadow, or output controls.

Parameters

SDF Primitive parameters
  • Shape — the primitive. Default Sphere.
  • Taper (−1.5 to 1.5, default 0) — narrows one end of the shape along its axis.
  • Wobble (0–1, default 0) — noise displacement of the surface. Wobble Scale (0.1–30, default 3) sets the noise size and Wobble Speed (−10 to 10, default 1) animates it.
  • Round (0–1, default 0) — inflates the field so edges become rounded.
  • Shell (0–0.5, default 0) — hollows the solid into a shell of that thickness.
  • Position X / Y / Z (default 0), Rotation X° / Y° / Z° (default 0), Scale (0.01–20, default 1) — the transform. Scale is uniform, which keeps the distance field exact.

Each shape adds its own dimensions under the dropdown. Sphere has Radius; Box and Round Box have Width / Height / Depth; Torus and Chain Link have Radius and Tube; the fractals have Iterations plus their own fold controls.

Every float here has a per-parameter animation bar, so it can be animated, audio driven, MIDI mapped, or fed by a modifier. See Parameters and Controls.

Shapes

GroupShapes
Basic solidsSphere, Box, Round Box, Torus, Ground Plane, Cylinder, Cone, Capsule, Ellipsoid, Cut Sphere, Rounded Cone
PolyhedraOctahedron, Hex Prism, Triangle Prism, Pyramid, Tetrahedron, Box Frame, Chain Link, Solid Angle
ProceduralGyroid, Rock (FBM Sphere)
FractalsMandelbulb, Menger Sponge, Apollonian, Julia Set, Kali IFS

Gyroid is an infinite lattice surface clipped by Bound; Cell Size, Thickness, Bias, and Warp shape it. Rock (FBM Sphere) is a sphere displaced by fractal noise with Displace Amount, Detail Scale, and Octaves. The fractals carry Iterations, and Mandelbulb adds Power and Evolve for animation.

Every shape can be spawned by name from the Tab search. Typing torus places an SDF Primitive already set to Torus.

Examples

Soft cube — Shape Round Box, Round 0.3. The corners round without any extra node.

Hollow sphere — Shape Sphere, Shell 0.05, then cut it open with an SDF Combine set to Subtract.

Breathing blob — Shape Sphere, Wobble 0.4, Wobble Scale 2, Wobble Speed 0.6.

Troubleshooting

The shape is dim or nearly black. The built-in key light is weak. Add an SDF Light into one of SDF Render's Light slots, or raise Key Light in the render node's Default Light group.

A fractal looks torn at a distance — lower March Damping on SDF Render so the marcher takes smaller steps.

Nothing shows after changing Scale — Scale is uniform and cannot go below 0.01. Very large values push the shape past the camera; check Position and the render node's Max Distance.

Related

SDF 2D Shape

Flat shapes to extrude or revolve.

SDF Combine

Booleans and blends between two fields.

SDF Render

Quality, lighting, and output of the march.

SDF

Raymarched signed distance fields — primitives, booleans, effectors, shading, and the bridges to and from surface geometry.

SDF 2D Shape

13 flat distance shapes, including live text, meant to be extruded, revolved, or swept into 3D.

On this page

Inputs and outputsParametersShapesExamplesTroubleshootingRelated