3D & SimulationParticles
Fluid Effector
A fluid solver whose velocity field carries the particles; wired video injects motion as force.
The Fluid Effector runs a 2D fluid simulation and moves particles with it. Wire a video and its motion stirs the fluid.

- Sim Resolution, Vorticity (Swirl), Velocity Dampening, Solver Iterations
- Video Force with optical-flow downsampling
- Found in the node graph under Particles → Effectors
The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Plasma generator wired into the Video / Motion port.
Inputs and outputs

| Port | Type | Purpose |
|---|---|---|
| Effectors In | Effector | The previous effector in the chain, if any. |
| Video / Motion | Texture | A moving picture whose motion is injected as force. |
| Field Image | Texture | A texture read by the Image field shape. |
| Origin Object | Surface | A Null to parent the effector to. |
| Effectors Out | Effector | Wire it into the next effector, or into the Particle System's Effectors port. |
Parameters
- Velocity Scale (0–10, default 1), Apply Mode (Velocity (Stick) default or Force (Inertia)), Stickiness (0.5–60, default 18).
- Plane Size (0.5–50, default 10), Flatten To Plane (0–20, default 1).
- Sim Resolution — 64, 128 (default), 192, 256.
- Vorticity (Swirl) (0–60, default 25), Velocity Dampening (0–4, default 0.25), Solver Iterations (4–50, default 20).
- Video Force (0–10, default 2), Flow Downsample (1/8 recommended), Motion Smoothing (0–0.95, default 0.35).
- Particle Use Amount (0–1, default 1) — the share of particles this effector acts on. Two effectors with the same amount act on different particles.
- Speed Variance (0–4, default 0) and Speed Bias (−1 to 1, default 0) — scatter the force per particle.
Field
- Field (default off) — limits the effector to a region. Field Shape (Sphere, Box, Plane, Image), Field Size (default 3), Falloff (default 0.5), Inner Radius, Invert Field, Field Follows Mouse, and Image Channel for the Image shape. The Field Position / Heading / Pitch / Roll / Scale block places it.
Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.
Examples
Dancer smoke — a Webcam into Video / Motion, Video Force 4.
Troubleshooting
Nothing moves. The effector's Effectors Out must reach the Particle System's Effectors port, directly or through the last effector in a chain.
Frame rate drops — lower Sim Resolution.