Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
Particles

System

Particle System

Emitters

EmitterMesh EmitterImage Emitter

Effectors

Curl Noise EffectorTurbulence EffectorQuantized Motion EffectorGravity / Wind EffectorWind EffectorDrag EffectorAttractor EffectorPoints EffectorVortex EffectorTwist EffectorSpring EffectorMesh Attract EffectorImage Form EffectorField Flow EffectorFluid EffectorExplode EffectorShockwave EffectorSoft Collision EffectorPrimitive Collision EffectorKill Box EffectorColorize Effector

Renderers

Point RendererSprite RendererMesh RendererPoint Geometry RendererConnection RendererTrail Renderer

Other

Hologram
3D PreviewperformMODE
3D & SimulationParticles

Mesh Attract Effector

Condenses the cloud onto a wired surface or a loaded model.

The Mesh Attract Effector pulls particles onto geometry and holds them there.

Mesh Attract Effector

  • Strength, Radius, Stickiness
  • Found in the node graph under Particles → Effectors
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Torus Knot Primitive wired into the Mesh port.

Inputs and outputs

Mesh Attract Effector node

PortTypePurpose
Effectors InEffectorThe previous effector in the chain, if any.
MeshSurfaceThe surface to attract to. Wins over the loaded model.
Field ImageTextureA texture read by the Image field shape.
Origin ObjectSurfaceA Null to parent the effector to.
Effectors OutEffectorWire it into the next effector, or into the Particle System's Effectors port.

Parameters

Mesh Attract Effector parameters
  • 3D Model — a file, used when no mesh is wired.
  • Strength (−60 to 60, default 10). Negative repels.
  • Radius (0.1–50, default 6).
  • Stickiness (0–20, default 2).
  • Particle Use Amount (0–1, default 1) — the share of particles this effector acts on. Two effectors with the same amount act on different particles.
  • Speed Variance (0–4, default 0) and Speed Bias (−1 to 1, default 0) — scatter the force per particle.

Field

  • Field (default off) — limits the effector to a region. Field Shape (Sphere, Box, Plane, Image), Field Size (default 3), Falloff (default 0.5), Inner Radius, Invert Field, Field Follows Mouse, and Image Channel for the Image shape. The Field Position / Heading / Pitch / Roll / Scale block places it.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Model from dust — an Emitter with a large radius, this effector, and a Drag Effector.

Troubleshooting

Nothing moves. The effector's Effectors Out must reach the Particle System's Effectors port, directly or through the last effector in a chain.

Related

Mesh Emitter

Spawn on the mesh instead.

Spring Effector

Tethers each particle to its own spawn point.

Image Form Effector

Particles climb the image's brightness and settle on bright areas, forming the picture.

On this page

Inputs and outputsParametersFieldExamplesTroubleshootingRelated