Animation & ControlModifiers
Condition
Compares the input against a threshold and outputs one of two values.
The Condition node is an if. Above or below the threshold it outputs If True or If False.

- Condition >, <, ≥, ≤
- Threshold, If True, If False
- Found in the node graph under Modifiers → Value & Math
The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. The modifier drives the Scale of a Hexagonal generator; the meter on the node shows its live value.
Inputs and outputs

| Port | Type | Purpose |
|---|---|---|
| Input | Modifier | The value to process, 0–1 unless the source says otherwise. |
| Modifier | Modifier | Drag it onto a parameter row, or wire it into another modifier's input. |
Parameters
- Condition — > (default), <, ≥, ≤.
- Threshold (default 0.5).
- If True (default 1), If False (default 0).
Every slider has a per-parameter animation bar and can itself be driven by another modifier.
Examples
Beat flash — a Sound modifier in, Threshold 0.7, bound to Opacity.
Troubleshooting
The parameter does not move — check the bound parameter's Operation at the port. At Multiply against a value of 0 the result stays 0.