Lag
A rate-limited follower with separate up and down lag, overshoot, slope and acceleration limits, and a snap.
The Lag node follows its input with different speeds going up and coming down, and can limit how fast the value is allowed to change.

- Lag Up / Lag Down in seconds or another unit
- Optional Overshoot, Clamp Slope, Clamp Acceleration, Snap
- Found in the node graph under Modifiers → Value & Math
The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. The modifier drives the Scale of a Hexagonal generator; the meter on the node shows its live value.
Inputs and outputs

| Port | Type | Purpose |
|---|---|---|
| Input | Modifier | The value to process, 0–1 unless the source says otherwise. |
| Modifier | Modifier | Drag it onto a parameter row, or wire it into another modifier's input. |
Parameters
- Input (0–1) — the value when nothing is wired.
- Method — Lag, then Clamp (default) or Clamp, then Lag.
- Lag Up, Lag Down (0–5, default 0.2) with Lag Unit.
- Overshoot Up / Down (0–2, default 0) with Overshoot Unit.
- Clamp Slope (default off) with Max Slope Up / Down (default 1) and Slope Unit (value / unit).
- Clamp Acceleration (default off) with Max Acceleration Up / Down (default 1) and Acceleration Unit (value / unit²).
- Snap (default off) with Snap Threshold (default 0.001) — jumps the last small distance.
- Reset (Bypass), Reset Pulse.
Every slider has a per-parameter animation bar and can itself be driven by another modifier.
Examples
Fast attack, slow release — Lag Up 0.02, Lag Down 1 on a Sound modifier.
Troubleshooting
The parameter does not move — check the bound parameter's Operation at the port. At Multiply against a value of 0 the result stays 0.