Continuous
A free-running ramp that integrates a rate, with optional wrap and a normalized output.
The Continuous node counts up (or down) for ever at a rate you set. Bind it to a rotation and the object spins without end.

- Speed / sec, Scale, Wrap (0 = off)
- Output as the raw value or normalized 0→1 over the wrap
- Found in the node graph under Modifiers → Value & Math
The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. The modifier drives the Scale of a Hexagonal generator; the meter on the node shows its live value.
Inputs and outputs

| Port | Type | Purpose |
|---|---|---|
| Modifier | Modifier | Drag it onto a parameter row, or wire it into another modifier's input. |
Parameters
- Speed / sec (−1000 to 1000, default 1).
- Scale (default 1).
- Time Mode — Running (default) or Locked To Timecode.
- Wrap (0 = off) (0–10000, default 0) — the value wraps back to 0 when it reaches this.
- Reset — restarts from 0.
- Output — Value (default) or Normalized 0→1 (the value divided by Wrap).
Every slider has a per-parameter animation bar and can itself be driven by another modifier.
Examples
Turntable — Speed / sec 30, Wrap 360, bound to a Rotation with Operation Replace.
Troubleshooting
The parameter does not move — check the bound parameter's Operation at the port. At Multiply against a value of 0 the result stays 0.
The bound slider pins at its maximum — with no wrap the value grows for ever. Set Wrap.