Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Post Effects

Color FX

Gradient ColorizerHue ShiftPosterizeColor BalanceDuotoneColor Key

Blur

Gaussian BlurMotion BlurRadial Blur

Distortion

Chromatic AberrationRGB DelayBarrel DistortionRippleSpherize

Warp

Sin WarpTwirlBulgePinchTurbulence WarpKaleidoscopeEscher DrostehyperWARPMöbiusWARPliquidWARPTime Warp

Morphology

Morphology

Stylize

GlitchSharpenEmbossSurface LightSSAOFilm GrainPixellatePointillizeHalftoneCel ShadingEdge DetectPixel SortBloom / Glow

Other

Anti-AliasMosaic TilingSubdivision StretchequiDome
3D PreviewperformMODE
Effects

Anti-Alias

Smooths jagged edges with SMAA, FXAA, a combined Ultra mode, temporal TAA, or FSR super resolution.

The Anti-Alias node removes stair-stepping from hard edges. Pick a Method to trade sharpness, stability, and cost.

Anti-Alias

  • Five methods, each with its own tuning controls
  • Post Sharpen (CAS) restores crispness after the smoothing
  • Found in the node graph under Post FX → the ungrouped tail of the list
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Caustics field, run through a Gradient Colorizer, through the default SMAA pass.

Inputs and outputs

Anti-Alias node

PortTypePurpose
InputTextureThe picture to process.
OutputTextureThe result.

Parameters

Anti-Alias parameters

Opacity, Blend Mode, and Alpha are the standard operator header; see Parameters and Controls.

  • Method — SMAA (Morphological) (default), FXAA 3.11 (Tunable), Ultra (SMAA + FXAA), TAA (Temporal), or Super Res (FSR 1.0).
  • Passes (1–3, default 1), Strength (0–1, default 1).
  • SMAA Edge Threshold (0.01–0.3, default 0.05).
  • FXAA Subpixel (default 0.75), FXAA Edge Threshold (default 0.125), FXAA Dark Floor (default 0.0312).
  • TAA History Amount (0.5–0.97, default 0.85) — how much of the previous frame is kept.
  • FSR Sharpness (0–1, default 0.85).
  • Post Sharpen (CAS) (0–1, default 0).
  • Show Edges (Debug) (default off) — highlights the detected edges.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Clean vector art — Method SMAA after a Vectorizer chain.

Smooth motion — Method TAA on a slowly moving scene; lower TAA History Amount if it ghosts.

Troubleshooting

Ghost trails — TAA keeps history. Lower TAA History Amount or use SMAA.

The image went soft — raise Post Sharpen (CAS).

Related

Output Node

The engine's own MSAA and FXAA.

Sharpen

Sharpening alone.

Bloom / Glow

Makes bright areas glow, with a simple threshold mode and an advanced blur-pyramid mode.

Mosaic Tiling

Splits the picture into tiles that subdivide where there is detail, with gaps, randomness, and an optional FX texture per tile.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated