Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Post Effects

Color FX

Gradient ColorizerHue ShiftPosterizeColor BalanceDuotoneColor Key

Blur

Gaussian BlurMotion BlurRadial Blur

Distortion

Chromatic AberrationRGB DelayBarrel DistortionRippleSpherize

Warp

Sin WarpTwirlBulgePinchTurbulence WarpKaleidoscopeEscher DrostehyperWARPMöbiusWARPliquidWARPTime Warp

Morphology

Morphology

Stylize

GlitchSharpenEmbossSurface LightSSAOFilm GrainPixellatePointillizeHalftoneCel ShadingEdge DetectPixel SortBloom / Glow

Other

Anti-AliasMosaic TilingSubdivision StretchequiDome
3D PreviewperformMODE
Effects

Glitch

Digital corruption: shifted blocks, colour offsets, scanlines, jitter, and snow, animated on their own.

The Glitch node breaks the picture into blocks and throws them around, with colour splitting, scanlines, and noise layered on top.

Glitch

  • Intensity and Block Size set the damage
  • Separate amounts for Color Shift, Scanlines, Jitter, Snow, Blockiness
  • Found in the node graph under Post FX → Stylize
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Caustics field, run through a Gradient Colorizer, with the default glitch.

Inputs and outputs

Glitch node

PortTypePurpose
InputTextureThe picture to process.
OutputTextureThe result.

Parameters

Glitch parameters

Opacity, Blend Mode, and Alpha are the standard operator header; see Parameters and Controls.

  • Intensity (0–2, default 0.3) — overall amount.
  • Block Size (1–64, default 16) — size of the displaced blocks in pixels.
  • Speed (0–5, default 1) — how fast the damage changes. 0 freezes the current pattern.
  • Color Shift (0–1, default 0.5) — channel separation inside the blocks.
  • Scanlines (0–1, default 0), Jitter (0–1, default 0), Snow (0–1, default 0) — extra layers, off by default.
  • Blockiness (0–1, default 0.5) — how many blocks are hit.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Broken signal — Intensity 1, Scanlines 0.5, Snow 0.3.

Hit on the beat — drive Intensity from a Trigger fired by a Sound modifier.

Troubleshooting

Too much all the time — glitches read better in bursts. Keep Intensity near 0 and spike it from a modifier.

Related

Pixel Sort

A different kind of corruption.

RGB Delay

Channel splitting in time.

Morphology

Erodes, dilates, opens, or closes the picture with a shaped kernel.

Sharpen

Boosts local contrast to make edges crisper.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated