Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Post Effects

Color FX

Gradient ColorizerHue ShiftPosterizeColor BalanceDuotoneColor Key

Blur

Gaussian BlurMotion BlurRadial Blur

Distortion

Chromatic AberrationRGB DelayBarrel DistortionRippleSpherize

Warp

Sin WarpTwirlBulgePinchTurbulence WarpKaleidoscopeEscher DrostehyperWARPMöbiusWARPliquidWARPTime Warp

Morphology

Morphology

Stylize

GlitchSharpenEmbossSurface LightSSAOFilm GrainPixellatePointillizeHalftoneCel ShadingEdge DetectPixel SortBloom / Glow

Other

Anti-AliasMosaic TilingSubdivision StretchequiDome
3D PreviewperformMODE
Effects

Mosaic Tiling

Splits the picture into tiles that subdivide where there is detail, with gaps, randomness, and an optional FX texture per tile.

The Mosaic Tiling node cuts the frame into a grid and keeps subdividing tiles where the picture has detail. The result is an adaptive mosaic with optional gaps between tiles.

Mosaic Tiling

  • Size and Subdivision Threshold decide where tiles split
  • Padding, Feather, and a Gap Color draw the grout
  • An FX Texture input can be shown inside the tiles
  • Found in the node graph under Post FX → the ungrouped tail of the list
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Caustics field, run through a Gradient Colorizer, tiled at the defaults.

Inputs and outputs

Mosaic Tiling node

PortTypePurpose
InputTextureThe picture to tile.
FX TextureTextureA texture sampled per tile, mixed in by Mix Original.
OutputTextureThe result.

Parameters

Mosaic Tiling parameters

Opacity, Blend Mode, and Alpha are the standard operator header; see Parameters and Controls.

  • Center X / Y (default 0), Stretch X / Y (default 1) — the grid placement.
  • Size (default 0.1) — the starting tile size as a fraction of the frame.
  • Subdivision Threshold (0–2, default 0.5) — how much detail a tile needs before it splits; Max Subdivisions (default 4) caps the depth.
  • Randomize (default 0) — random extra splitting.
  • Padding (default 0), Feather (default 0.01) — gap width and softness.
  • Gap Color R / G / B / A (default 0, 0, 0, 1) — the grout colour.
  • Mix Original (default 1) — 1 shows the source inside tiles, 0 shows the FX Texture.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Stained glass — Padding 0.01, Gap Color black, Max Subdivisions 5.

Troubleshooting

Every tile is the same size — Subdivision Threshold is too high for the source's detail. Lower it.

Related

Subdivision Stretch

Stretched strips instead of tiles.

Pixellate

A fixed grid.

Anti-Alias

Smooths jagged edges with SMAA, FXAA, a combined Ultra mode, temporal TAA, or FSR super resolution.

Subdivision Stretch

Splits the frame into strips that stretch and scroll the picture, coloured by an optional gradient.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated