Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Post Effects

Color FX

Gradient ColorizerHue ShiftPosterizeColor BalanceDuotoneColor Key

Blur

Gaussian BlurMotion BlurRadial Blur

Distortion

Chromatic AberrationRGB DelayBarrel DistortionRippleSpherize

Warp

Sin WarpTwirlBulgePinchTurbulence WarpKaleidoscopeEscher DrostehyperWARPMöbiusWARPliquidWARPTime Warp

Morphology

Morphology

Stylize

GlitchSharpenEmbossSurface LightSSAOFilm GrainPixellatePointillizeHalftoneCel ShadingEdge DetectPixel SortBloom / Glow

Other

Anti-AliasMosaic TilingSubdivision StretchequiDome
3D PreviewperformMODE
Effects

Emboss

Lights the picture as a relief from a chosen angle and elevation.

The Emboss node treats brightness as height and lights it from the side, which turns any texture into a stamped relief.

Emboss

  • Angle and Elevation place the light
  • Blend mixes the source colour back in; Metallic and Depth shape the finish
  • Found in the node graph under Post FX → Stylize
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Caustics field, run through a Gradient Colorizer, embossed with the default light.

Inputs and outputs

Emboss node

PortTypePurpose
InputTextureThe picture to process.
OutputTextureThe result.

Parameters

Emboss parameters

Opacity, Blend Mode, and Alpha are the standard operator header; see Parameters and Controls.

  • Strength (0–5, default 1) — relief contrast.
  • Angle (0–360, default 135) and Elevation (0–90, default 45) — the light direction.
  • Blend (0–1, default 0) — mixes the original colours over the grey relief.
  • Metallic (0–1, default 0) — a specular sheen.
  • Depth (0–5, default 1) — how tall the relief reads.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Coloured relief — Blend 0.7, Depth 2 on a Herringbone pattern.

Troubleshooting

The result is flat grey — the source has little brightness variation, or Strength is low.

Related

Surface Light

A full lighting model on a height map.

Bump Map

Height to normals for 3D materials.

Sharpen

Boosts local contrast to make edges crisper.

Surface Light

Lights the picture as a height map with a full shading model: normal map, diffuse, specular, fresnel, rim, flood, or cavity occlusion.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated