Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Area Light

A rectangular area light with an image gobo that also shows on the visible panel, split diffuse and specular, and projector shadows.

The Area Light node is a soft rectangular source. Wire a texture into Projection Image and the light projects it.

Area Light

  • Width, Height, Brightness
  • Diffuse and Specular amounts
  • Projection Map Amount, Visible Surface, Projector Shadows
  • Found in the node graph under Surfaces → Lighting
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A sphere on a plane under an area light.

Inputs and outputs

Area Light node

PortTypePurpose
Surface / TextureSurfaceThe chain.
Projection ImageTextureA texture the light projects and shows on its panel.
TargetSurfaceAn object to aim at.
Origin ObjectSurfaceA Null to parent to.
SurfaceSurfaceThe chain with the light.

Parameters

Area Light parameters
  • Width (default 3), Height (default 1.7), Color, Brightness (0.05–50, default 5), Normalize By Area.
  • Diffuse and Diffuse Amount, Specular and Specular Amount.
  • Projection Map Amount (default 1), Projection Sharpness, Attenuation Distance (0 = Infinite), Double Sided, Visible Surface (default on), Projector Shadows, Ambient.
  • Cast Shadows with the shadow quality block.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Softbox — Width 6, Height 4, Brightness 10 above the subject.

Troubleshooting

The panel is visible in the frame — turn off Visible Surface.

Related

Light

A point.

Directional Light

A sun-style infinite light aimed by heading and pitch.

Environment

Image-based lighting from an HDRI, a wired image, or the built-in studio, with an optional skybox and a sun shadow.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated