Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Wave / Ripple

An animated sine ripple across the surface.

The Wave / Ripple deformer runs a travelling sine across the mesh.

Wave / Ripple

  • Found in the node graph under Surfaces → Deformers
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A subdivided sphere with the deformer at its defaults, under a Light.

Inputs and outputs

Wave / Ripple node

PortTypePurpose
SurfaceSurfaceThe mesh to deform.
Field ImageTextureA texture read by the Image field shape.
Origin ObjectSurfaceA Null to parent to.
SurfaceSurfaceThe deformed mesh.

Parameters

Wave / Ripple parameters
  • Amount (0–3, default 0.15), Frequency (0.1–40, default 6), Speed (0–12, default 2).

Field

  • Field (default off) — limits the deformer to a region. Field Shape (Sphere, Box, Plane, Image), Field Size, Falloff, Inner Radius, Invert Field, Field Follows Mouse, Image Channel, and the Field Position / Heading / Pitch / Roll / Scale block.
  • Position X / Y / Z, Rotate Heading / Pitch / Roll, Scale X / Y / Z, Uniform Scale — the deformer's own frame, which sets its axis.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Water — a Plane with Subdivisions 128, Amount 0.1.

Troubleshooting

It does nothing — the wire must land on the main Surface input, not a side port, and the mesh needs enough vertices. Raise the Primitive's Subdivision.

Related

Surfaces overview

The deformer table and the shared Field block.

Shear

Skews the mesh along X and Z.

Ripple (Expanding)

A radial ripple travelling outward with distance decay.

On this page

Inputs and outputsParametersFieldExamplesTroubleshootingRelated