Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Separate Faces

Detaches each face and moves it along its normal.

The Separate Faces node splits the mesh into individual faces, offset and shrunk.

Separate Faces

  • Offset and Face Contraction
  • Found in the node graph under Surfaces → Topology
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A box exploded into its faces.

Inputs and outputs

Separate Faces node

PortTypePurpose
SurfaceSurfaceThe mesh.
SurfaceSurfaceThe result.

Parameters

Separate Faces parameters
  • Offset (−2 to 2, default 0.1), Face Contraction (0–0.95, default 0.25).

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Shatter look — a subdivided Sphere, Offset 0.3 driven by a Sound modifier.

Troubleshooting

The mesh looks unchanged — Face Contraction 0 and Offset 0 leave it whole.

Related

Island Cloner

Move real pieces with effectors.

Extrude Faces

Insets and extrudes faces, optionally at random and in clusters, with side walls, thickening, noise extrusion, and hiding.

Wireframe

Turns every edge into a tube and every vertex into an optional joint.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated