Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Environment

Image-based lighting from an HDRI, a wired image, or the built-in studio, with an optional skybox and a sun shadow.

The Environment node lights the scene from all around. Its sun casts a shadow you aim with the Sun Rotation controls.

Environment

  • Source priority: wired Image, then the file, then the built-in studio
  • Show Skybox, Env Intensity, rotation
  • Cast Shadows with Sun Direction auto or manual
  • Found in the node graph under Surfaces → Lighting
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A sphere on a plane lit by the built-in studio.

Inputs and outputs

Environment node

PortTypePurpose
SurfaceSurfaceThe chain.
ImageTextureAny texture as the environment.
SurfaceSurfaceThe chain with the environment.

Parameters

Environment parameters
  • HDRI (.hdr / .exr / image — empty = built-in GI).
  • Env Intensity (0–5, default 1), Rotation X / Y / Z, Show Skybox (default off), Background Brightness.
  • Cast Shadows (default on), Sun Direction (Auto (from HDRI) default or Manual), Sun Intensity (default 1.5), Sun Dir X / Y / Z, Sun Rotation X / Y / Z.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Overcast — no file, Env Intensity 1.5, Sun Intensity 0.3.

Troubleshooting

The skybox is bright but the model is dark — raise Env Intensity; Background Brightness only affects the backdrop.

Related

SDF Environment

The SDF version.

Area Light

A rectangular area light with an image gobo that also shows on the visible panel, split diffuse and specular, and projector shadows.

Camera

Renders the chain to a texture with Smooth Fly, Orbit, or Fixed navigation, depth of field, a target, a linked camera, and a depth output.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated