Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Light

A point light appended to the chain, with range, ambient, and shadows.

The Light node is a point light. It spawns at the world centre, so move it out of the mesh first.

Light

  • Intensity, Range, Ambient, Cast Shadows
  • Found in the node graph under Surfaces → Lighting
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A sphere on a plane under a point light.

Inputs and outputs

Light node

PortTypePurpose
Surface / TextureSurfaceThe chain.
Origin ObjectSurfaceA Null to parent to.
SurfaceSurfaceThe chain with the light.

Parameters

Light parameters
  • Position X / Y / Z.
  • Color, Intensity (0–20, default 1.2), Range (0 = infinite).
  • Ambient (0–2, default 0.25).
  • Cast Shadows (default off) with Shadow Quality, Shadow Softness, Shadow Bias, Shadow Normal Bias.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Key — Position Y 3, Position Z 3, Intensity 20.

Troubleshooting

The light seems to do nothing. It starts at the centre, inside the mesh, and lights fall off with distance. Move it out and raise Intensity.

Related

Spotlight

A cone.

Directional Light

A sun.

Flip Polygons

Reverses winding and normals. No field, no transform.

Spotlight

A cone light with a soft penumbra, distance attenuation, and an optional Target to aim at.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated