Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Merge

Combines any number of surface branches into one payload and applies a group transform.

The Merge node joins branches. Every input keeps its own position; the Merge adds a transform on top of all of them.

Merge

  • Inputs grow as you wire them
  • The standard transform block moves the group
  • Found in the node graph under Surfaces → Geometry
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A sphere and a box merged.

Inputs and outputs

Merge node

PortTypePurpose
Surface 1, 2, …SurfaceThe branches. A new slot appears when the last is wired.
Origin ObjectSurfaceA Null to parent to.
SurfaceSurfaceEverything together.

Parameters

Merge parameters
  • Position X / Y / Z, Rotate Heading / Pitch / Roll, Scale X / Y / Z, Uniform Scale — the standard transform block.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Style everything at once — put a Material after the Merge.

Troubleshooting

Merged branches sit inside each other — give each branch its own Position before the Merge.

Related

Null

A transform parent that can be empty.

Kinect Mesh

Triangulates a live Kinect depth stream into a coloured mesh.

Null

A transform group that publishes its frame even with nothing wired, so it works as an invisible parent.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated