Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Kinect Mesh

Triangulates a live Kinect depth stream into a coloured mesh.

The Kinect Mesh node builds geometry from the depth camera every frame.

  • Mesh Resolution Scale, Max Edge Length, Depth Scale
  • Colour mapping, smoothing, and a Render Mode of polygons, lines, or points
  • Found in the node graph under Surfaces → Geometry

Inputs and outputs

Kinect Mesh node

PortTypePurpose
Kinect SourceSurfaceThe Kinect Source node.
MaskTextureLimits which pixels become geometry.
MaterialSurfaceUsed when Use Material Input is on.
SurfaceSurfaceThe mesh.

Parameters

Kinect Mesh parameters
  • Mesh Resolution Scale (1–16, default 2), Max Edge Length (default 0.08), Pivot Distance, Depth Scale (default 1), Flatten Depth.
  • Flip Color Y (default on), Color Scale X / Y, Color Offset X / Y, Use Material Input, Invert Mask.
  • Smoothing Iterations (0–8), Vertex Randomisation (0–1).
  • Render Mode — Polygons (default), Lines, Points, Polygons + Lines; Flat Shading; Constant Color and Constant Color Amount.
  • Position X / Y / Z, Rotate Heading / Pitch / Roll, Scale X / Y / Z, Uniform Scale — the standard transform block.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Point cloud — Render Mode Points, Mesh Resolution Scale 1.

Troubleshooting

Nothing renders — the Kinect Source must report a connected device. See Input Sources.

Related

Kinect SDF

The depth frame as an SDF.

Reflector

A planar mirror that re-renders the scene from a mirrored camera.

Merge

Combines any number of surface branches into one payload and applies a group transform.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated